Event Listings

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Event Id:A001 - 18+ only
Name:Tales from the Forlorn Hope: Girls Night Out
GM(s):John Sussenberger
System:Cyberpunk Red
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Friday: 2PM
Roxxi and Kissy are two bubbly, inseperable street samurai, who need your help, right now!
Event Id:A002 - 18+ only
Name:Tales from the Forlorn Hope: Colombian Cookout
GM(s):John Sussenberger
System:Cyberpunk Red
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Saturday: 2PM
Your team leader receives a phone call at home from none other than Dollar Bill himself. Bill wants your team to run a high-stakes mercenary mission in South America and you say yes, because no one says no to Dollar Bill.
Event Id:A003 - 18+ only
Name:Tales from the Forlorn Hope: Fall of the Axeman
GM(s):John Sussenberger
System:Cyberpunk Red
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Sunday: 2PM
Rumors concerning the hard-boiled detective, Axeman, a regular customer at the Forlorn Hope, respected for his no-nonsense attitude, and his loyalty, persistence and whit. His recent absence from the bar has not gone unnoticed, and the scuttlebutt is beginning to circulate.
Event Id:A004
Name:Savage Rifts: Murderthon
GM(s):John Sussenberger
System:Savage Rifts
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Friday: 8PM
Saturday: 8PM
You have a chance to participate in one of the most dangerous sports of all - a juicer competition which is part obstacle course, part marathos, and all mayhem! Obviously, things are far more than what they seem in the arena.
Event Id:A005
Name:To Defy the Dragon: Part 2
GM(s):Kirk Toczydlowski
System:Starfinder
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Saturday: 2PM
A fearsome dragon monarch rules over planet Genrovis with an adamantine claw, oppressing its people, hoarding resources, and controlling the world’s dwindling energy. As Genrovis rebels against the dragon’s tyranny, a group of heroes delve into forbidden ruins seeking legendary technology from the ancient past—four one-of-a-kind mechs! But will their mechs be strong enough to take on a dragon? To Defy the Dragon is a complete Starfinder adventure for 10th-level characters (recommended 11th level) written by Kendra Leigh Speedling, and features a primer on Genrovis and its secrets as well as new starmetal mech options!
Event Id:A006
Name:To Defy the Dragon: Part 3
GM(s):Kirk Toczydlowski
System:Starfinder
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Saturday: 8PM
A fearsome dragon monarch rules over planet Genrovis with an adamantine claw, oppressing its people, hoarding resources, and controlling the world’s dwindling energy. As Genrovis rebels against the dragon’s tyranny, a group of heroes delve into forbidden ruins seeking legendary technology from the ancient past—four one-of-a-kind mechs! But will their mechs be strong enough to take on a dragon? To Defy the Dragon is a complete Starfinder adventure for 10th-level characters (recommended level 11) written by Kendra Leigh Speedling, and features a primer on Genrovis and its secrets as well as new starmetal mech options!
Event Id:A007
Name:Starfinder One Shot: Skitter Shot
GM(s):Kirk Toczydlowski
System:Starfinder
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Friday: 9AM
All Hands on Deck! Don't worry, the skittermanders are here to help! When a routine salvage operation deep in the Vast goes awry, the skittermanders Dakoyo, Gazigaz, Nako, and Quonx must board a luxurious cruise liner controlled by a rogue artificial intelligence to save their vesk boss and a group of hapless passengers. All manner of obstacles block their path to success, from malfunctioning massage tables to cybernetic undead to vermin from another plane, but if the skittermanders can work together (something skittermanders do best), they are sure to be hailed as tiny, furry heroes! That is, of course, if the passing pirate starship doesn't blast them all out of space first...
Event Id:A008
Name:To Defy the Dragon: Part 1
GM(s):Kirk Toczydlowski
System:Starfinder
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Saturday: 9AM
A fearsome dragon monarch rules over planet Genrovis with an adamantine claw, oppressing its people, hoarding resources, and controlling the world’s dwindling energy. As Genrovis rebels against the dragon’s tyranny, a group of heroes delve into forbidden ruins seeking legendary technology from the ancient past—four one-of-a-kind mechs! But will their mechs be strong enough to take on a dragon? To Defy the Dragon is a complete Starfinder adventure for 10th-level characters (recommended level 11) written by Kendra Leigh Speedling, and features a primer on Genrovis and its secrets as well as new starmetal mech options!
Event Id:A009
Name:The Starfinder Four vs Hardlight Harlequin
GM(s):Kirk Toczydlowski
System:Starfinder
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Friday: 8PM
POWER UP! Everyone across the galaxy enjoys the occasional diversion in a holographic amusement chamber, whether it's relaxing on a sandy beach or taking part in an action-packed adventure on a war-torn battlefield from the safety of home. But what happens when the digital settings and inhabitants of these recreations come to life and threaten a group of innocent fun seekers? Thanks to some inadvertently malicious code created by a proud game designer, such a calamitous event has occurred on a small moon hosting an entertainment expo! The building is slowly but surely being digitized while the game designer's mind has been taken over by a comic-book villain. Only a group of newly recruited Starfinders can save the day!
Event Id:A010
Name:Starfinder One Shot: Skitter Crash
GM(s):Kirk Toczydlowski
System:Starfinder
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Friday: 2PM
Skitters in the Swamp! The galaxy's favorite skittermanders are back and ready to help—but this time, they're the ones in trouble! After a successful salvaging mission, the heroes are riding a joyous high aboard their very own starship. However, angry space pirates with a grudge crash the party—and then a bizarre interstellar cyclone engulfs both sides' vessels and flings them into a strange world's atmosphere! Thanks to the help of a tiny mining vessel, the skittermanders are able to escape to this swampy planet. Once they take in their boggy surroundings, it's up to the furry heroes to track down their ship, avoid vengeful enemies, work with the sluglike scholars living in the muck, and find a way off this dangerous planet once and for all!
Event Id:A011
Name:Abduction
GM(s):Richard Mercer
System:The Orphan System
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Saturday: 9AM
You wake up in a strange place, in unknown clothing, and new scars on your body. As you take in the surroundings you see other people in similar clothes waking up. And then the red lights and sirens start...
Event Id:A012
Name:A Problem on Er'kit
GM(s):Richard Mercer
System:Star Wars 5e DND
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Saturday: 2PM
The Mining Guild has lost communication with a new mining complex they have set up on the desert planet of Er'kit. A small band of trouble shooters are being sent in a joint effort by the Rebublic and the Jedi council.
Event Id:A013
Name:Killer Critters ON THE MOON!
GM(s):Richard Mercer
System:Gamma World 7th edition
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Sunday: 9AM
Grab your non-copyright infringing laser swords, big fracking guns, and whatever else your mutant hands can nab and get ready to get in our "total safe" rocket, cause there are horrible beasties on the moon that needs taking care of (for a profit of course). Also probably robots, aliens and robot aliens. (Disclaimer: any new scars, mutations, rad abilities you gain on the moon are not our fault, but really cool RIGHT?!)
Event Id:A014
Name:Trouble in a Small Town
GM(s):Richard Mercer
System:Monster of the Week
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Friday: 8PM
All is usually great in Great Barrington (little local humor), but they've been experiencing some strange occurrences lately. Disappearances, strange acts of vandalism and even animal mutilations have the locals scared. As a group of paranormal trouble shooters, you need to find out what's going on, what's doing this and send it packing.