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Event Id:A001
Name:Tales of the Forlorn Hope - The Agency Job
GM(s):John Sussenberger
System:Cyberpunk Red
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Friday: 2PM
Kronos past comes back to haunt him, as he is contacted by his old "organization" to run a mission. The mission is to be executed by non-company personnel, and Kronos has hired you as his freelance team. All you need to do is perform a covert infiltration of a local consulate and extract some sensitive information. With the money being offered, this mission is going to be VERY dangerous but these are desperate times. Character's provided, game uses d6s and d10s.
Event Id:A002
Name:Tales of the Forlorn Hope - A Hard Road to Go
GM(s):John Sussenberger
System:Cyberpunk Red
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Saturday: 2PM
You haven't had a job in months and when Marlo, your favorate street rep for Militech offers you a milk run, you can't say no. Just escort some cargo to a local airfield in Night City, what could go wrong. Character's provided, game uses d6s and d10s.
Event Id:A003
Name:Tales of the Forlorn Hope - The Impalers
GM(s):John Sussenberger
System:Cyberpunk Red
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Sunday: 2PM
A mission to help Wolf find his brother brings the members of the Forlorn Hope to Europe, all expenses paid! While this is obviously going to be a difficult mission, you get to spend some time in sunny Romania. Character's provided, game uses d6s and d10s.
Event Id:A004
Name:Tiamat: The Greatest Adventurer - Barrier Peaks
GM(s):John Sussenberger
System:5th Edition D&D
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Sunday: 9AM
Tiamat, the Greatest Adventurer takes on the Expedition to the Barrier Peaks. Will she misuse a laser pistol and blast one of her heads off or will she try on some power armor and twist herself into a pretzel. A less than serious adventure based around Tiamat being a party of adventures, in a dungeon based around a crashed starship from the future. What could go wrong?
Event Id:A005
Name:Dawn of Defiance - Echoes of the Jedi
GM(s):John Sussenberger
System:In a Galaxy Far Far Away
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Friday: 8PM
Saturday: 8PM
It is a dark time in the galaxy. The Jedi Knights, peaceful guardians of the Old Republic, are all but extinct, exterminated by the Emperor’s sinister agents. But a few Jedi still survive, exiled from the galaxy they once protected and leaving echoes in the Force behind. The Emperor has sensed these remnants and seeks to control them, leaving no chance for future Jedi to arise from the ashes. Most Jedi stay in hiding, some try to foil the Empire without revealing their existence, and others seek links to their former way of life, risking the wrath of the Emperor in hopes of re-igniting the flame of their ancient order. Kanan has had vision of the planet Almas in the Cularin system, where a Jedi academy once stood. An ancient holocron calls to him. This game uses the characters from Star Wars: Rebels.
Event Id:A008
Name:Welcome to the Dunwich Minutemen!
GM(s):Robert Lamm
System:Savage Worlds Adventure Edition
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Saturday: 9AM
Welcome, Hunter, to the Dunwich Minutemen and the ultimate career of the twenty-first century: monster hunting! The world may look like a safe, ordinary place to most people, but you know the truth. Monster are real and they are out there. Some want to torment you, some want to eat you – and some have the power to destroy the entire world. It’s people like us who stop them. Getting paid for it is just the icing on the cake.
Event Id:A013
Name:Ire of the Storm Part 1 The Deluge
GM(s):Kirk Toczydlowski
System:Pathfinder 1
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Friday: 9AM
Part 1 of a three part module. The First part is replayable at Level 1. If a player plays all three parts, there is a bonus fourth chronicle.
Event Id:A014
Name:Ire of the Storm Part 2 Beyond the Colony
GM(s):Kirk Toczydlowski
System:Pathfinder 1
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Friday: 2PM
Part 2 of a three part Module. Character levels are between 2-4
Event Id:A015
Name:9-09 Down the Half-light Path
GM(s):Kirk Toczydlowski
System:Pathfinder 1
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Sunday: 2PM
A season 9 (3-7) evergreen. Explore the underbelly of Kaer Maga in one of four different adventure paths. I will have pre-selected what your are going to be facing.
Event Id:A016
Name:8-07 Tome of the Righteous Repose
GM(s):Kirk Toczydlowski
System:Pathfinder 1
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Sunday: 9AM
A popular PFS scenario from Season 8. A (3-7) evergreen. I will have already decided on what the arrangement is. Explore a lost tomb in a pick your own adventure style event.
Event Id:A017
Name:Bonekeep Part 3 The Wakening Tomb
GM(s):Kirk Toczydlowski
System:Pathfinder 1
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Saturday: 8PM
Part three of the three part scenario series. Advanced players only! The Bonekeep series is not for the faint of heart. Your characters WILL be tested.
Event Id:A018
Name:Bonekeep Part 2 The Maze of the Mind Slave
GM(s):Kirk Toczydlowski
System:Pathfinder 1
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Saturday: 2PM
Part 2 of the three part scenario. This is for Advanced players only and has a strict time limit. None of the Bonekeep scenarios are fore the faint of heart. ADVANCED PLAYERS ONLY!!
Event Id:A019
Name:Bonekeep Part 1 The Silent Grave
GM(s):Kirk Toczydlowski
System:Pathfinder 1
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Saturday: 9AM
The first of a three part series of scenarios designed to test the limits of your character. THIS IS FOR ADVANCED PLAYERS ONLY!!! YOU HAVE BEEN WARNED!
Event Id:A020
Name:Ire of the Storm Part 3 The Sky Tempest Temple
GM(s):Kirk Toczydlowski
System:Pathfinder 1
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Friday: 8PM
Part 3 of the three part Module. Character Levels (3-5)
Event Id:A021
Name:Heroes of Altamira: Personal Agendas
GM(s):Mark Edwards
System:7th Sea
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Saturday: 2PM
Fight a duel, buy new clothes, or deal with one of your many Backgrounds. But remember, Altamira needs heroes, and you never know when adventure will come calling. We suggest beginning with a Flashback adventure.
Event Id:A022
Name:Heroes of Altamira: Flashback!
GM(s):Patrick Fitzgerald
System:7th Sea
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Saturday: 2PM
New to the campaign or just missed out on an earlier adventure? Play any of these retired adventures and find out what the fuss is all about.
Event Id:A023
Name:Heroes of Altamira: Trial by Fire
GM(s):Mark Edwards, Patrick Fitzgerald
System:7th Sea
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Saturday: 9AM
Want a chance to play 7th Sea but not sure you’re ready to commit to a long-running Living Campaign? Well do we have adventures for you! Our Trial by Fire adventures are short, stand-alone adventures that will give you a taste of the greatest swashbuckling RPG in existence! Should you decide you do want to play more, the characters you play can be used in our Living Campaign, The Heroes of Altamira. Because this is a 4 hour slot we will be running two Trial by Fire adventures!
Event Id:A024
Name:Heroes of Altamira: Flashback!
GM(s):Patrick Fitzgerald
System:7th Sea
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Friday: 8PM
New to the campaign or just missed out on an event or two? Play any of these retired adventures and find out what the fuss is all about.
Event Id:A025
Name:Heroes of Altamira: Trial by Fire
GM(s):Mark Edwards
System:7th Sea
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Friday: 2PM
Want a chance to play 7th Sea but not sure you’re ready to commit to a long-running Living Campaign? Well do we have adventures for you! Our Trial by Fire adventures are two hour, stand-alone adventures that will give you a taste of the greatest swashbuckling RPG in existence! Should you decide you do want to play more, the characters you play can be used in our Living Campaign, The Heroes of Altamira. Because this is a 4 hour slot, we will be running two adventures back to back.
Event Id:A026
Name:Jurassic Cruise
GM(s):Niko Diaz
System:Dread
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Saturday: 12AM
Isla Nublar cruise lines invites you and some friends to join us on the weekend cruise of a lifetime! We will be seeing spectacular scenery and best of all, dinosaurs! Sit back and relax with a drink while we show you one of the greatest technological achievements of our time!
Event Id:A027 - 18+ only
Name:The Silent Tree
GM(s):Niko Diaz
System:Mork Borg
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Saturday: 8PM
Upon a hill there stands a tree. Fertilized by foolish mortals it stands silent. it comes to them in dreams. Beckoning, beseeching, it has the power to save your loved ones, but remember there is always a price. Your home town of kril is dying like much of the world. But the shaman in town believes there is a way. "There is a tree in the undercrypt a few days away. If we can get it's fruit I can use it to save the town! BUT DO NOT EAT IT." so it is you and your group of companions who volunteer to fetch this fruit. Because if you don't go, you're dead anyway.
Event Id:A028 - 18+ only
Name:Darkest Dungeons and Dragons
GM(s):Richard Mercer
System:5th ed D&D
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Sunday: 2PM
"I have not heard from my Ancestor in some time. This worries me, as we've been in steady communication for years now. I have put some of my wealth towards employing a group of mercenaries to check the estate, and find what fate has befallen him."
Event Id:A029 - 18+ only
Name:Prison Transfer
GM(s):Richard Mercer
System:The Orphan System
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Sunday: 9AM
While in the middle of a long drive to transfer a criminal that's turning in evidence against the crime organization he works for, a sudden blizzard makes an agent take shelter at a small-town police station.
Event Id:A030
Name:Ghostbusters of Florida- Showtime!
GM(s):Richard Mercer
System:Fate Core
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Sunday: 12AM
As a franchise of Ghostbusters LLC, you have been doing a great job representing the brand. A slow day picks up when a large apartment complex calls in a sudden haunting, THE WHOLE COMPLEX! Remember, no job is too big, no fee is too big. We're ready to believe YOU!
Event Id:A031
Name:The Disappearances of Thornwood
GM(s):Richard Mercer
System:5th ed D&D
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Saturday: 8PM
A group of...unique... adventurers have been hired by the village of Thornwood to look into the strange disappearances of anyone who goes to the old Nachahmen Estate at the edge of town.
Event Id:A032
Name:Goosebumps-House of Horrors
GM(s):Richard Mercer
System:The Orphan System
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Saturday: 2PM
It's Halloween! Time for you to take part in the local ritual for teens to prove themselves, spend the night in the old Stine place. Gamers Beware: You're in for a Scare!
Event Id:A033 - 18+ only
Name:League of Extraordinary Survivors
GM(s):Richard Mercer
System:Fate Accelerated
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Saturday: 9AM
As a super group of horror movie survivors, you've learned that your respective nemeses have been brought to a single location, the Overlook Hotel in Colorado. Working together, you may be able to end your collective nightmares, forever.
Event Id:A034 - 18+ only
Name:Night of the Creepy Pastas
GM(s):Richard Mercer
System:The Orphan System
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Saturday: 12AM
A strange terrifying creature has entered your life and I have a way out for you. There is an abandoned mansion that contains the only way to end your misery, though the price may be too steep for you to pay.
Event Id:A035 - 18+ only
Name:Lamentaions of the Gingerbread Princess
GM(s):Richard Mercer
System:5th ed D&D
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Friday: 8PM
King Connolly IV has hired you to find his "loyal" subjects that have gone missing (definitely not run off). An entire orchard's worth of halfling have disappeared, without paying the large amount of taxes they owe, not that that is what's important to the King.
Event Id:A036
Name:Are you Afraid of the Dark
GM(s):Richard Mercer
System:The Orphan System
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Friday: 2PM
Submitted for the approval of the Midnight Society. You have to earn the right to say these words, and tonight I have my chance to do just that. Help me create a masterpiece of campfire horror.
Event Id:A037 - 18+ only
Name:Clean Up Crew
GM(s):Richard Mercer
System:The Orphan System
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Friday: 9AM
Ok look, I'm hiring you to do a simple job. The guy who rented this storage space hasn't been back to pay for 3 months. Just go in and make a list of all the stuff he's got in there. Weird guy, suit and tie type, but always seemed...off.
Event Id:A038
Name:Dante’s Daydream
GM(s):Douglas M. Akin
System:Battletech
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Saturday: 9AM
In August of 3073, the Principality of Regulus plans to end the Word of Blake once and for all. The 1st Sharpshooter has been hired to assist with the planetary invasion of Gibson.
Event Id:L001
Name:Inheritance
GM(s):Robert Lamm
System:Escape Room
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Friday: 2PM
Saturday: 2PM
Professor Heinrich Augustin von Krupp, inventor, explorer, and entrepreneur passed into the great beyond 100 years ago today. On his deathbed, he claimed to have discovered the formula to a secret that would change the world but people were not yet ready for it. His vast fortune, as well as the secret formula, has been hidden behind a series of puzzles so insidious they may never be unlocked. Now the last will and testament of Professor von Krupp, sealed for a century, is to be opened and read. His direct descendants, including you, are the beneficiaries and have been invited to be present. Are you ready for wealth and fame? Are you ready to change the world? Then put on your thinking cap, you and your distant cousins must work together to solve Heinrich's riddles. Succeed and all will share the wealth! Fail and the inheritance will be locked away for another 100 years!
Event Id:L002
Name:Spellbound
GM(s):Robert Lamm
System:Murder Mystery
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Sunday: 2PM
At the Tremaine School of magic, danger stalks the corridors - Professor Bennet, the Headmaster, has woken up with his memories stolen. And it's the day of the final magic exams! Will the students and professors solve the mystery in time to save the school, and themselves, from an ancient menace? Last night, someone painted a red X on the Headmaster's door. This morning Professor Bennet woke up unable to remember anything. Not even his own name! Parents are convinced the school is under some sort of magical attack, and the professors have announced that if the culprit is not caught, the school will close and will not reopen next year. Professor Riley Karlsen, the most senior teacher is overseeing the investigations. No one may leave the school grounds before the end of the school day. Anyone caught doing so will be presumed guilty and an detained for questioning. Even with all of that going on, today is still the day of the dreaded finals. Each professor will give an exam and grade the students performance, and a full scholarship will be awarded to the student with the highest grades. Students could be forgiven perhaps for not having their minds fully on their exams. Romance, jealousy, rivalries, prophetic dreams, magical disguises, blackmail, and extortion combine to make the Tremaine School a dangerous place for even the best prepared. Let's hope the student's memories are working better than Professor Bennet's!
Event Id:M003
Name:Click, Click, Boom
GM(s):Douglas M. Akin
System:Battletech
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Saturday: 2PM
In August of 3073, and the 1st Sharpshooters are on the run. Will they have be able to escape the Blakist trap?