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Event Id:A001
Name:Arms Reach Living Campaign
GM(s):James Davenport
System:5E Dungeons and Dragons
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Friday: 9AM
Friday: 8PM
Saturday: 9AM
Saturday: 8PM
Sunday: 9AM
Sunday: 2PM
The town of Tryst sits at the juncture of trade roads and waterways. Although under the strict rule of the Empire of Arms, it lies far south of the Empire's heart making it an ideal place for an enterprising group of adventures to use as a base. Will you work for the Empire, support those who do not, or seek your fortune as independent agents? Arms Reach is an open world living campaign 5th Edition Dungeons and Dragons game run throughout the convention. For each session, you may bring your own character built from the 5E Player's Handbook (Forgotten Realms pantheon) or use one provided. Based on when you first join the campaign your character should be: Friday 1st level Saturday 2nd level Sunday 3rd level Characters will have an opportunity to level up in between sessions. Join as many or as few sessions as you wish. A “revolving door” party is anticipated. As a living campaign, the actual adventure(s) for each session may vary based on party choices and the events of prior game sessions.
Event Id:A002
Name:Flight of the Wyrmlings
GM(s):Mason Davenport
System:5E Dungeons and Dragons
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Saturday: 2PM
Ever since emerging from the shell, you have been cared for by the one you call “The Keeper”. You have been well fed, given shiny trinkets, and taught the history of the world outside. You grew up among brothers and sisters, each a different color, similar to you yet different in many ways. But now your food is long overdue and the area beyond your caves has gone strangely quiet. Has the time come to leave the nest? Flight of the Wyrmlings is a D&D adventure in which each player is a dragon. This session is intended for younger players (ages 9+ recommended) and will be run by a young GM as well.
Event Id:A003
Name:Kirk Toczydlowski
GM(s):Kirk Toczydlowski
System:Pathfinder
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Friday: 9AM
Friday: 2PM
Friday: 8PM
Running the three parts of the Pathfinder Module 'Gallows Of Madness'. It ties to the theme 'there and back again'.
Event Id:A004
Name:The Missing
GM(s):Andre Kruppa
System:Lucid Dreams Role-playing Engine
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Saturday: 2PM
Saturday: 8PM
In August of 1840 the Rosalie was found under sail with cargo intact and water in the bilge. The ship’s cat, a few chickens, and some starving canneries were still aboard the large cargo ship. Each member of your posse had loved ones aboard the Rosalie who seemingly abandoned the ship in haste, while under sail, and so the search is on! THIS IS A TWO SESSION GAME THAT STARTS AT 2PM AND ENDS AT 1AM! (A dinner break will be taken.) [Immersive play with lighting, sound, and emphasis on role-playing! - with DarkPhoenixEvents.com.]
Event Id:A005
Name:Doom
GM(s):Andre Kruppa
System:Cthulhu Invictus
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Friday: 8PM
Gnaeus Antonius Tremulus has had dreams of fearsome portent and he has urgently received your band during the morning salutatio. There is heaviness to the chill air and a feeling of something impending like the calm before a storm. It is hard to imagine to what strange dark corner of the empire this odd mystery may lead. ENDS AT 12:30AM! [Immersive play with lighting, sound, and emphasis on role-playing! - with DarkPhoenixEvents.com]
Event Id:A006
Name:Doom
GM(s):Andre Kruppa
System:Cthulhu Invictus
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Friday: 2PM
Gnaeus Antonius Tremulus has had dreams of fearsome portent and he has urgently received your band during the morning salutatio. There is heaviness to the chill air and a feeling of something impending like the calm before a storm. It is hard to imagine to what strange dark corner of the empire this odd mystery may lead. ENDS AT 6:30PM! [Immersive play with lighting, sound, and emphasis on role-playing! - with DarkPhoenixEvents.com]
Event Id:A007
Name:Kobolds Ate My Starship!
GM(s):Matthew Timmins
System:Kobolds Ate My Baby!
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Saturday: 8PM
It's KAMB in Spaaace! Granted, you have no idea how you ended up on a spaceship or what in the name of Vor is going on, but at least there are still critters to chase and eat, shiny things to grab, and a big angry voice from the sky.
Event Id:A008
Name:A Long Walk Down a Short Corridor
GM(s):Matthew Timmins
System:Paranoia
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Friday: 2PM
You've got tickets to a termination, and for once, it's not your own. You're going to watch noted traitor and enemy collaborator Herman-G fry. It's the event of the month cycle, and your seats are so close to the main event you'll be able to smell the smoking boots. What's that? A mission alert? You're being ordered to escort Herman-G to the termination booth? Well, what could possibly go wrong? Note: The following things could go wrong: * Failure to secure the prisoner * Alarming biological warfare * Unexploded nuclear devices * Exploding nuclear devices * Chemical leaks * Treasonous Troubleshooters * Villainous renegade High Programmers * The utter destruction of Alpha Complex * Missing the execution
Event Id:A009
Name:Escape from El Dorado
GM(s):Joel Sussenberger
System:Dungeon World
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Saturday: 2PM
You guys found the wonder of pirate safe havens except it wasn't what you thought it was in fact a pirate themed bar.
Event Id:A010
Name:Amber Rage
GM(s):Joel Sussenberger
System:Dragon Age RPG
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Friday: 2PM
the heroes survive a surprise attack on a village fair and must journey, in the aftermath of the attack, into the Korcari Wilds to find a key ingredient to the cure for the horrible disease that the attackers brought with them.
Event Id:A011 - 18+ only
Name:Pacific Rim : Attack on Toyko
GM(s):Sprack
System:Hydrogen
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Friday: 8PM
Join the fight! this is our planet! Join the rangers today and ride you Jager in combat in defense of the planet. A new Kaiju Code Name ragnarok has been detected in the breach and is moving towards tokyo its up to you and the other 2 jagers to intercept and destroy Ragnarok.
Event Id:A012
Name:Dawn of Defiance - Episode II: A Wretched Hive
GM(s):John Sussenberger
System:In a Galaxy Far Far Away
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Friday: 2PM
Saturday: 2PM
A Wretched Hive is the second adventure in the Dawn of Defiance campaign, a continuous storyline played at OGC over the next few years. Between the stars in the blackness of space, the Nebulon-B frigate Resurgence floats silently away from the prying eyes of the Empire. Meanwhile, the galaxy continues to sink further into darkness. Each day, remnants of the Old Republic are crushed and a New Order is more firmly established. Former Imperial Admiral Gilder Varth has provided Alderaanian agents with vital information on secret projects, and even now events are in motion to reveal the Empire’s misdeeds to the galaxy . . .
Event Id:A013
Name:Dawn of Defiance - Any Play
GM(s):John Sussenberger
System:In a Galaxy Far Far Away
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Sunday: 2PM
Dawn of Defiance is a continuous storyline played at OGC over the next few years. This is an open event to play either Episode I, II, or III of that campaign.
Event Id:A014
Name:Conan Starring Tiamat - The Greatest Adventurer
GM(s):John Sussenberger
System:5th Edition Dungeons & Dragons
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Friday: 9AM
Saturday: 9AM
Sunday: 9AM
Bring your best Arnold impersonation to the table, as Tiamat, the greatest of adventurers takes on the role of Conan.
Event Id:A015
Name:First Day of Summer
GM(s):Richard Mercer
System:Monsters and Other Childish Things
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Friday: 9AM
Schools out and now you and your friends (and their monsters) are free to do what you want...I wonder what all this weird graffiti around town is?
Event Id:A016 - 18+ only
Name:Players Choice
GM(s):Richard Mercer
System:Lamentations of the Flame Princess
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Saturday: 8PM
Players can choose between a haunted house or dungeon crawl adventure. Both are full of horror, adventure, certain doom all with an old school d&d feel
Event Id:A017 - 18+ only
Name:Rednecks vs. Cultists
GM(s):Richard Mercer
System:The Orphan System (GM's system)
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Saturday: 12AM
Grandpappy McGuffin always told ya'll that nothin good ever came out the old caves, and not to go down there. Well a heep of outsiders have started going in there and messin around. Now we gotta git them offa our land!
Event Id:A018
Name:Darkest Dungeon World
GM(s):Richard Mercer
System:Dungeon World
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Sunday: 2PM
For generations my families estate has been uninhabited until my Uncle made it his lifes work to bring it back to it's former glory. Recently he has gone missing and it has fallen to me to continue his undertaking. I need brave folk of sturdy body and sound minds, looking to make some coin to help me clear out the premises of bandits and...other threats.
Event Id:A019 - 18+ only
Name:The Dark Castle
GM(s):Niko Diaz
System:Lamentaions of the flame princess
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Saturday: 8PM
You have received orders from the king about an old town on the outskirts of the kingdom. Contact has been lost and there is talk of a darkness spreading across the county. Someone need to put a stop to this and find out the truth. That someone is you.
Event Id:A020 - 18+ only
Name:Noir World
GM(s):Niko Diaz
System:Noir World
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Friday: 8PM
Noir World is film noir as powered by the Apocalypse. Around your table you'll choose from 20 Roles, create relationships between them, build a City, and maybe solve a Crime, all while trying to create the best Movie possible.  It's powered by the Apocalypse, the same mechanics found in Apocalypse World, Dungeon World, Headspace, and Monsterhearts, but it's different - there's no one single person acting as a GM. Here, everyone will have a chance to be the Director, everyone is the GM. This game is rules lite and heavily relies on roleplay! The goal is not to win but to create a interest story together.
Event Id:A021 - 18+ only
Name:Nachthexen
GM(s):Niko Diaz
System:Night witches
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Sunday: 2PM
There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen.These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped railroad ties. To each other they were sisters, with bonds forged in blood and terror. To the Red Army Air Force they were an infuriating feminist sideshow. To the Germans they were simply Nachthexen—Night Witches. This game is heavily based on roleplay and also may contain issues not everyone is comfortable with. This game is powered by the apocalypse.
Event Id:A022
Name:The Frozen Fingers of Midnight
GM(s):Robert Lamm
System:Thunder
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Friday: 9AM
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Ostos. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, his aide hires you and your fellow adventures to uncover the secrets of the freezing curse before Skelg falls to its icy grip.
Event Id:A023
Name:A Fistful of Grogs
GM(s):Robert Lamm
System:AD&D 3.5
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Friday: 2PM
Old man want Grog do thing. Old man pay Grog for do thing. Grog is strong so Grog do thing for old man and get gold. Old man tell Grog where find stones. Grog will go make man that have stones dead. Then Grog give stones to old man. Grog get gold from old man. Then Grog rich and eat much!
Event Id:A024
Name:Who Ya Gonna Call?
GM(s):Robert Lamm
System:Ghostbusters RPG
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Friday: 8PM
You and you're friends have a dream; to build the most popular B&B in upstate New York. You've found the perfect site for it, a rambling old estate on top of a mountain with a gorgeous view. Fortunately, the price was extremely low because the locals think the place is haunted. You all pooled everything you had to make the deal and now it's yours. It needs a bit of TLC, so for the next month you'll be staying here working to make it the place of your dreams.
Event Id:A025 - 18+ only
Name:Amnesia
GM(s):Robert Lamm
System:Dread
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Saturday: 12AM
You awaken on a cold floor in a place you do not recognize. The air is filled with shrieking alarms. The only illumination is a spinning, cherry-red beacon flashing above you and warning lights on a console. You look around and see others, also lying on the ground, looking as confused and scared as you feel. As you attempt to make sense out of the chaos, you look down and see a name tag sewn into the pale grey coveralls you are wearing and another terrible realization hits you: you don't know who that name belongs to.
Event Id:A026
Name:Aystrom IXX: Animus of Antinus
GM(s):Robert Lamm
System:Pathfinder
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Saturday: 9AM
You have searched for months for Magus Antinus. After spending much of your considerable fortune and wielding powerful magics, you finally locate him in a remote location. He appears to have protected himself deep in the earth behind ranks of undead minions. Whatever his plans for the Seed of Worlds, he must be stopped. The safety of the entire world is at stake.
Event Id:A027
Name:Summer Break from Hogwarts
GM(s):Robert Lamm
System:Harry Potter and the Tabletop RPG
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Saturday: 2PM
You never thought you'd miss school, but going to Hogwarts was the best time ever! Your first year was filled with fun activities, new friends, and magic! You've learned how to cast charms, brew potions, throw hexes, and you even had a go on a flying broom! Next year will be even better, but now you have the entire summer ahead of you. You and some of your first-year friends are meeting up at the old McIntyre place to play. The summer break will be filled with Wizard's Duels and games of Aurors and Deatheaters! It'll going to be great!
Event Id:A028 - 18+ only
Name:Victor's Quest
GM(s):Robert Lamm
System:Fate Accelerated
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Sunday: 12AM
In every universe, the Sphere of Annihilation has been the end of countless lives. Regardless of its form or the intentions of those who have attempted to wield it, it causes only death and destruction. However, a final shred of hope exists. Its power can be undone. Those thought lost forever may yet be rescued. The most unusual group of heros ever gathered embark on a quest to undo the Sphere and restore all it has destroyed.
Event Id:A029
Name:SCP-4738: House of Endless Fun
GM(s):Robert Lamm
System:Savage Worlds
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Saturday: 8PM
As members of the newly formed Mobile Task Force Omicron-12 ("Bad Boys"), you've all been itching to get your first call. When it comes you are ready to rock. A team of researchers and D-Class have gone missing inside yet another bigger-on-the-inside skip. Your mission is to infiltrate, locate, and evacuate. Gear up, Bad Boys, it's time to earn your paycheck!
Event Id:A030
Name:Quest for Paper
GM(s):Robert Lamm
System:Atomic Highway
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Sunday: 9AM
For uncounted days the people have repeated the prophesy of the Chosen one who would return and free them from the tyranny of the god Zeerix. Until then they must struggle to fulfill the demands of the unholy monster. Once again, the god has made its terrible desires known, so once again those among the people who are still brave, still strong, must venture out into the wastes searching for the one thing that will quiet the insane god's shrieks. That most rare and valuable of all things that hides amidst the ruins of what was once a shining and beautiful place: paper.
Event Id:A031
Name:Heroes of Altamira: Flashback
GM(s):Antonio Araya
System:7th Sea (1st Ed.)
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Friday: 2PM
Friday: 8PM
New to the campaign? Play any of these retired adventures and find out what the fuss is all about.
Event Id:A032
Name:Heroes of Altamira: Ep. 15 - Black Sheep
GM(s):Mark Edwards
System:7th Sea (1st Ed.)
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Friday: 9AM
A seemingly random fight in Paseo Largo could reveal one of the de Silva’s most nefarious schemes. That is, if finding out doesn’t kill you first. We suggest beginning with a Flashback adventure.
Event Id:A033
Name:Heroes of Altamira: Ep. 16 - Fall From Grace
GM(s):Mark Edwards
System:7th Sea (1st Ed.)
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Friday: 2PM
They say, “Justice delayed is Justice denied,” but at long last, there’ll be no more delays. Of course, they also say, “no good deed goes unpunished…” We suggest beginning with a Flashback adventure.
Event Id:A034
Name:Severance
GM(s):Douglas M. Akin
System:BattleTech
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Saturday: 8PM
In September 3071, the Free Worlds League the planet of Savannah attempts to break free. The 1st Sharpshooter attempts to help looking for the opportunity to get some pay back on the Word of Blake.
Event Id:A035
Name:Leave No Man Behind
GM(s):Douglas M Akin
System:BattleTech
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Sunday: 2PM
In January 3072, the 1st Sharpshooters and the Donegal Resistance attempts to destroy the last of the Word of Blake forces occupying Donegal. However the Blakists have one last trick up their sleeve.
Event Id:A036
Name:I Guess I'm Running Rifts
GM(s):Joel Sussenberger
System:Savage Worlds Rifts
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Sunday: 2PM
“After a about a weeks travel through the wild west you arrive in the city of Chi-Town a Coalition owned city, the city is separated in two districts the outer shanty towns known as the ‘burbs where the outsiders and the unwanted lives, and then in the center Chi-Town in in a man made steel mountain protected by powered armored guards and dog-boys. The party is in a bar in the outside of the city staying low from the coalition. You waiting to meet for a contact from the legion of tomorrow a group you guys belong to that’s mission is the make the new world after the rifts opening a safer and better world, the coalition is the organization that believes that the only hope for the world is a human world they are xenophobic and anti magic. The bar is half filled your contact you see sitting in the back next to the back exit”
Event Id:A037
Name:Paragon: Time Dilation Trilogy Part III-Elfstorm
GM(s):Peter F Daigle
System:Cynos System
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Sunday: 2PM
The spaceship Paragon was created before the Big Bang. Traveling across the universe, it finds people to become its crew and help others who are in trouble. On the planet Terrene, the elves have disappeared through a trans-dimensional portal 2,500 years ago, taking magic with them. An impenetrable force field protects the planet from an enemy that has orchestrated historical events. The world has been largely been at peace for centuries. Now the enemy has come back in force. This is the sequel to Part II: Conspiracy but can be played as a standalone adventure that ties in to a larger story that will take players on a unique journey full of adventure, danger, conspiracies and revelations!
Event Id:A038
Name:Paragon: Time Dilation Trilogy Part II-Conspiracy
GM(s):Peter F Daigle
System:Cynos System
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Saturday: 8PM
The spaceship Paragon was created before the Big Bang. Traveling across the universe, it finds people to become its crew and help others who are in trouble. On the planet Terrene, the elves have disappeared through a trans-dimensional portal 500 years ago, taking magic with them. After a thousand years, the world has entered an industrial age run by the gnomish Steam Barons. There is a revolution beginning between the social classes and an old foe may be behind the Barons. This is the sequel to Part I: Voyagers but can be played as a standalone adventure that ties in to a larger story that will take players on a unique journey full of adventure, danger, conspiracies and revelations!
Event Id:A039
Name:Paragon: Time Dilation Trilogy Part I-Voyagers
GM(s):Peter F Daigle
System:Cynos System
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Friday: 8PM
The spaceship Paragon was created before the Big Bang. Traveling across the universe, it finds people to become its crew and help others who are in trouble. On the planet Terrene, the elves have disappeared through a trans-dimensional portal 500 years ago, taking magic with them. After the elves left, evil creatures have started taking over the lands. With no magic left in the world, old enemies have reappeared bringing new threats. This is a standalone adventure that ties in to a larger story that will take players on a unique journey full of adventure, danger, conspiracies and revelations!
Event Id:A040
Name:Good Start 3: New Math
GM(s):Sarge
System:D&D 5th ed
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Friday: 9AM
The Wizard's College has been studying the Deck of Many Things for two years, and now they are ready to add their own cards. Play as Miserable Orphan Test Subjects praying for freedom and riches, or bring your own characters and face the wrath of Gnome Ann.
Event Id:B001
Name:Frogbox Entertainment
GM(s):N/A
System:Arena of the Elders
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Friday: 9AM
Friday: 2PM
Friday: 8PM
Saturday: 12AM
Saturday: 9AM
Saturday: 2PM
Saturday: 8PM
Sunday: 12AM
Sunday: 9AM
Sunday: 2PM
The world of Centron has long been plagued by war. But after the Fifth Great Elf War left an unprecedented amount of death and destruction on the land, an enigmatic group of ancient beings known as the Elders created the Arena, a magical stadium where death is impermanent. Here, world powers settle their differences with hired heroes and magic spells in games of strategy. Grab some friends or command a team on your own. Take control of a deck, challenge an opponent, and fight them for victory in the Arena of the Elders.
Event Id:B002
Name:Firefly
GM(s):Aaron
System:Firefly Board Game
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Saturday: 9AM
The life of an independent ship owner is boom or bust. Business is booming now, but you see recession on the horizon, so it's time to put some away. The player with the most of multiple story wins after the full 4 hours wins the race, and can take a nice long "vacation". To up the ante and keep things interesting (moving), the game will start on time and there will be a strictly enforced turn clock which will get shorter and shorter as the game progresses.
Event Id:C001
Name:Jason Greeno
GM(s):Jason Greeno
System:Dynasty Draft Football League
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Saturday: 9AM
Saturday: 2PM
Saturday: 8PM
Sunday: 12AM
Sunday: 9AM
Sunday: 2PM
Enhanced humans and cyborgs battle on the gridiron in this tableau building card game with dice. Acquire the best and most famous athletes on your way to a dynasty in a dystopian future. This is a prototype, unpublished game.
Event Id:L001
Name:Curse of the Pharoah
GM(s):Robert Lamm
System:Murder Mystery
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Sunday: 2PM
The Valley of the Kings, Luxor, Egypt. 23 April 1894. The excavation season will soon be over, as the baking sun makes digging unbearable, but the archaeological team from Oxford University led by Sir William Saville have made a startling discovery. Tonight, the team and their guests prepare to enjoy a slap-up dinner to celebrate the uncovering of the tomb of a previously unknown XVIth Dynasty pharaoh. But while the archaeologists make merry, dark clouds gather, internal tensions among the group burst to the surface and one of the local diggers is brutally murdered. Who was responsible for the grisly murder? What is the secret of the Eye of Horus? How did Harry Flinders die? Who is the sinister ‘Mr Big’? And what dread secret lies buried in the Pharaoh’s tomb, ready to stir once more? Welcome to Curse of the Pharaoh! Dinner is Served!
Event Id:M001
Name:The Battle of Geda IV
GM(s):Ken Burnside
System:Squadron Strike 2nd Edition
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Friday: 2PM
Saturday: 2PM
The Knights Orbitale have been keeping the forces of the Yensidi Hegemony hunting the heavens for the Fisher Queen's yacht. Their luck has run out. Facing hordes of Cockatrice fighters, they must keep all of the fighters from leaving the area until the Fisher Queen has safely made it off the map. Unfortunately for them, the Yensidi have one of the members of the Ordo Primus on hand to see to affairs. Can your bold space fighter pilots save the day, and keep hope alive in the Seven Realms?
Event Id:M002
Name:Hanghai Raiders Strike again!
GM(s):Mike Paine
System:Home Crafted
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Saturday: 2PM
You have just arrived at the docks of Hanghai aboard the tramp steamer Macedonia seeking the owner of the local trading post. You have been told he knows the whereabouts of the Jade Box, which contains a vial that holds the secret of invisibility. American, British, French, Chinese and Japanese secret agents battle the Red Dragon Society, a secretive smuggling ring that's been taken over by the Nolan Brothers, who also covet the Jade Box. Meanwhile Fang the Pirate Warlord and the Dragon Lady on Wheels have sworn death for any foreign intruders while pledging to defeat the villain know as The Mysterious Doctor Satan. Who has a fortune in diamonds that he stole during the 1911 Chinese Revolution. The Mysterious Dr. has also invented an Orotron machine, which can turn seawater into gold and they would like to get their hands on that too! Kids are welcome and adults that can play like kids are welcome too!
Event Id:M003
Name:Space Hulk
GM(s):Aaron
System:Space Hulk
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Sunday: 9AM
Multiple Space Hulk scenarios will be run in tandem and consecutively, culminating in a massive assault into the heart of the hulk by all players. Simple rules makes playing at a bleary 9AM fun and easy. The standard game timer will be in effect.
Event Id:P001
Name:Pick and Paint
GM(s):Carol Pandolph
System:Miniatures
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Friday: 9AM
Friday: 2PM
Friday: 8PM
Saturday: 9AM
Saturday: 2PM
Saturday: 8PM
Tired of slaying virtual dragons and want a change of pace? Then look no further than here! Choose a mini from our selection and paint it up and take it home! The cost for all this fun is free! Don't forget, your dice roll better when your miniature is painted.
Event Id:P002
Name:Miniature Painting Contest
GM(s):Carol Pandolph
System:Miniatures
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Friday: 9AM
Friday: 2PM
Friday: 8PM
Saturday: 9AM
Saturday: 2PM
Saturday: 8PM
Sunday: 9AM
Show us your skills and enter the 2018 OGC mini painting contest. Categories are Single hero (or villain), single monster, unit (must be a minimum of 3 models), conversion, and junior and con painted mini (a model that was painted entirely at our pick and paint table). Categories may be added based on entries received and a best in show will be awarded as well.
Event Id:PFS001
Name:Pathfinder & Starfinder Society
GM(s):Bill Tobin, Venture Captain and Organizer
System:Pathfinder RPG and Starfinder RPG
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Pathfinder Society Roleplaying Guild The Pathfinder Society Roleplaying Guild, part of Paizo's organized play programs, is a worldwide fantasy roleplaying campaign that puts you in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil. The campaign's home base is Absalom, the so-called City at the Center of the World, which stands astride the great Inner Sea on the mountain-capped Isle of Kortos. A Pathfinder's adventures range from exploring the dark alleys and political intrigues of Absalom to embarking on far-flung travels to the most interesting and exotic locales in the world of the Pathfinder Roleplaying Game. Play in the Pathfinder Society Roleplaying Guild organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of numerous scenarios set in a variety of exotic locations across Golarion. Starfinder Society Roleplaying Guild The Starfinder Society Roleplaying Guild is a worldwide science fantasy campaign that puts you in the role of an agent of the Starfinder Society. The gods have mysteriously spirited Golarion away to an unknown location and refuse to answer questions about it. In its place, the cultures of that world have evolved and spread throughout the solar system, especially to a vast space platform called Absalom Station. Gifted access to a hyperspace dimension by an ascended AI deity, the residents of the system suddenly find themselves with the ability to travel faster than light, and the race is on to explore and colonize potentially millions of worlds. But there are horrors out there in the darkness... Play in the Starfinder Society Roleplaying Guild is organized into Seasons, throughout which the actions and acheivements of you and your fellow Society agents create an ongoing storyline. Each season takes place across scenarios set in a variety of exotic locales across the world of Starfinder