Event Listings

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Event Id:A001
Name:Tales of the Forlorn Hope - The Agency Job
GM(s):John Sussenberger
System:Hydrogen
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Friday: 2PM
Kronos past comes back to haunt him, as he is contacted by his old "organization" to run a mission. The mission is to be executed by non-company personnel, and Kronos has hired you as his freelance team. All you need to do is perform a covert infiltration of a local consulate and extract some sensitive information. With the money being offered, this mission is going to be VERY dangerous but these are desperate times. Character's provided, game uses d6s and d10s.
Event Id:A002
Name:Tales of the Forlorn Hope - A Hard Road to Go
GM(s):John Sussenberger
System:Hydrogen
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Saturday: 2PM
You haven't had a job in months and when Marlo, your favorate street rep for Militech offers you a milk run, you can't say no. Just escort some cargo to a local airfield in Night City, what could go wrong. Character's provided, game uses d6s and d10s.
Event Id:A003
Name:Tales of the Forlorn Hope - The Impalers
GM(s):John Sussenberger
System:Hydrogen
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Sunday: 2PM
A mission to help Wolf find his brother brings the members of the Forlorn Hope to Europe, all expenses paid! While this is obviously going to be a difficult mission, you get to spend some time in sunny Romania. Character's provided, game uses d6s and d10s.
Event Id:A004
Name:Tiamat: The Greatest Adventurer - Barrier Peaks
GM(s):John Sussenberger
System:5th Edition D&D
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Sunday: 9AM
Tiamat, the Greatest Adventurer takes on the Expedition to the Barrier Peaks. Will she misuse a laser pistol and blast one of her heads off or will she try on some power armor and twist herself into a pretzel. A less than serious adventure based around Tiamat being a party of adventures, in a dungeon based around a crashed starship from the future. What could go wrong?
Event Id:A005
Name:Dawn of Defiance - Echoes of the Jedi
GM(s):John Sussenberger
System:In a Galaxy Far Far Away
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Friday: 8PM
Saturday: 8PM
It is a dark time in the galaxy. The Jedi Knights, peaceful guardians of the Old Republic, are all but extinct, exterminated by the Emperor’s sinister agents. But a few Jedi still survive, exiled from the galaxy they once protected and leaving echoes in the Force behind. The Emperor has sensed these remnants and seeks to control them, leaving no chance for future Jedi to arise from the ashes. Most Jedi stay in hiding, some try to foil the Empire without revealing their existence, and others seek links to their former way of life, risking the wrath of the Emperor in hopes of re-igniting the flame of their ancient order. Kanan has had vision of the planet Almas in the Cularin system, where a Jedi academy once stood. An ancient holocron calls to him. This game uses the characters from Star Wars: Rebels.
Event Id:A006
Name:Stop the Comet
GM(s):Douglas M. Akin
System:Hydrogen
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Sunday: 2PM
The situation is desperate!!! Gatlantis has pushed through to final defense line. Now only a handful of ships stand between Gatlantis and Earth. Among them is a mixed crew of Earhling and Garmillas in a new ship.
Event Id:A007
Name:The Red Knight Tavern
GM(s):Robert Lamm
System:Pathfinder
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Friday: 8PM
This is how it always starts. Sitting in a tavern with other like-minded folk. The meat-headed sword-swingers, the shady skulkers, the goody-two-shoes knights, the know-it-all spell-slingers. They all come here or somewhere like it, waiting for the shadowy figure with a plan, or the lord with a missing child, or the... well, you get the idea. So here you are. Drinking, boasting, and basically having a rowdy good time. Occasionally someone new comes in the door and all eyes turn, looking for the next call to adventure. Bring your own 3rd-5th level Pathfinder character and join us!
Event Id:A008
Name:Welcome to the Dunwich Minutemen!
GM(s):Robert Lamm
System:Savage Worlds Adventure Edition
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Saturday: 9AM
Welcome, Hunter, to the Dunwich Minutemen and the ultimate career of the twenty-first century: monster hunting! The world may look like a safe, ordinary place to most people, but you know the truth. Monster are real and they are out there. Some want to torment you, some want to eat you – and some have the power to destroy the entire world. It’s people like us who stop them. Getting paid for it is just the icing on the cake.
Event Id:A009
Name:Trick or Treat
GM(s):Robert Lamm
System:Fate Accerated
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Saturday: 8PM
It's the day of All Hallow's Eve in Halloweentown and everyone is making last minute preparations. Dr. Finkelstein calls all the children together because he has a problem. His greatest and grandest project of all time is almost complete but he needs just one more thing. The power source he planned on using just isn't good enough. He needs you to obtain a replacement for him, and only one thing will do: a nice big canister of scream from Monsters Inc! So hurry and scurry! The big night is almost here!
Event Id:A010
Name:Heroes of Altamira, Ep. 19 - Rising Tensions
GM(s):Mark Edwards
System:7th Sea (1st Ed.)
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Friday: 2PM
Saturday: 9AM
The day begins with injuries galore and gets worse from there. Fortunately it’s just coincidental, because no one would deliberately target you, right? We suggest beginning with a Flashback adventure.
Event Id:A011
Name:Heroes of Altamira, Ep. 20 - The Keystone
GM(s):Mark Edwards
System:7th Sea (1st Ed.)
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Friday: 8PM
Saturday: 2PM
Altamira’s still recovering but more problems loom. When you find the answer you’ve been searching for, you find you might not like it’s cost. We suggest beginning with a Flashback adventure.
Event Id:A012
Name:Heroes of Altamira, Personal Agendas
GM(s):Mark Edwards
System:7th Sea (1st Ed.)
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Saturday: 8PM
Fight a duel, buy new clothes, or deal with your Background. But remember, Altamira needs heroes, and you never know when adventure will come calling. We suggest beginning with a Flashback adventure.
Event Id:L001
Name:Inheritance
GM(s):Robert Lamm
System:Escape Room
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Saturday: 2PM
Professor Heinrich Augustin von Krupp, inventor, explorer, and entrepreneur passed into the great beyond 100 years ago today. On his deathbed, he claimed to have discovered the formula to a secret that would change the world but people were not yet ready for it. His vast fortune, as well as the secret formula, has been hidden behind a series of puzzles so insidious they may never be unlocked. Now the last will and testament of Professor von Krupp, sealed for a century, is to be opened and read. His direct descendants, including you, are the beneficiaries and have been invited to be present. Are you ready for wealth and fame? Are you ready to change the world? Then put on your thinking cap, you and your distant cousins must work together to solve Heinrich's riddles. Succeed and all will share the wealth! Fail and the inheritance will be locked away for another 100 years!
Event Id:M001
Name:Shift Change
GM(s):Douglas M. Akin
System:BattleTech
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Friday: 8PM
It is December 3072, the Sharpshooters find themselves in a strange situation, supporting a Nova Cat assault on Benjamin. Though they do not yet know it, they are being opposed by 54th Shadow Division
Event Id:M002
Name:Dante's Daydream
GM(s):Douglas M. Akin
System:Battletech
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Saturday: 8PM
Out on the Periphery, the Sharpshooters have been tasked with assisting the Illyrian resistance. The Sharpshooters will attempt to find and destroy the Marian Hegemony command center on Illyra.