Event Listings

Filters
Slot
Category
System
Event Id:A001
Name:Arms Reach Living Campaign
GM(s):James Davenport
System:5E Dungeons and Dragons
s
l
o
t
fri sat sun
0123456789
Friday: 9AM
Friday: 8PM
Saturday: 9AM
Saturday: 8PM
Sunday: 9AM
Sunday: 2PM
The town of Tryst sits at the juncture of trade roads and waterways. Although under the strict rule of the Empire of Arms, it lies far south of the Empire's heart making it an ideal place for an enterprising group of adventures to use as a base. Will you work for the Empire, support those who do not, or seek your fortune as independent agents? Arms Reach is an open world living campaign 5th Edition Dungeons and Dragons game run throughout the convention. For each session, you may bring your own character built from the 5E Player's Handbook (Forgotten Realms pantheon) or use one provided. Based on when you first join the campaign your character should be: Friday 1st level Saturday 2nd level Sunday 3rd level Characters will have an opportunity to level up in between sessions. Join as many or as few sessions as you wish. A “revolving door” party is anticipated. As a living campaign, the actual adventure(s) for each session may vary based on party choices and the events of prior game sessions.
Event Id:A002
Name:Flight of the Wyrmlings
GM(s):Mason Davenport
System:5E Dungeons and Dragons
s
l
o
t
fri sat sun
0123456789
Saturday: 2PM
Ever since emerging from the shell, you have been cared for by the one you call “The Keeper”. You have been well fed, given shiny trinkets, and taught the history of the world outside. You grew up among brothers and sisters, each a different color, similar to you yet different in many ways. But now your food is long overdue and the area beyond your caves has gone strangely quiet. Has the time come to leave the nest? Flight of the Wyrmlings is a D&D adventure in which each player is a dragon. This session is intended for younger players (ages 9+ recommended) and will be run by a young GM as well.
Event Id:A003
Name:Kirk Toczydlowski
GM(s):Kirk Toczydlowski
System:Pathfinder
s
l
o
t
fri sat sun
0123456789
Friday: 9AM
Friday: 2PM
Friday: 8PM
Running the three parts of the Pathfinder Module 'Gallows Of Madness'. It ties to the theme 'there and back again'.
Event Id:A004
Name:The Missing
GM(s):Andre Kruppa
System:Lucid Dreams Role-playing Engine
s
l
o
t
fri sat sun
0123456789
Saturday: 2PM
Saturday: 8PM
In August of 1840 the Rosalie was found under sail with cargo intact and water in the bilge. The ship’s cat, a few chickens, and some starving canneries were still aboard the large cargo ship. Each member of your posse had loved ones aboard the Rosalie who seemingly abandoned the ship in haste, while under sail, and so the search is on! THIS IS A TWO SESSION GAME THAT STARTS AT 2PM AND ENDS AT 1AM! (A dinner break will be taken.) [Immersive play with lighting, sound, and emphasis on role-playing! - with DarkPhoenixEvents.com.]
Event Id:A005
Name:Doom
GM(s):Andre Kruppa
System:Cthulhu Invictus
s
l
o
t
fri sat sun
0123456789
Friday: 8PM
Gnaeus Antonius Tremulus has had dreams of fearsome portent and he has urgently received your band during the morning salutatio. There is heaviness to the chill air and a feeling of something impending like the calm before a storm. It is hard to imagine to what strange dark corner of the empire this odd mystery may lead. ENDS AT 12:30AM! [Immersive play with lighting, sound, and emphasis on role-playing! - with DarkPhoenixEvents.com]
Event Id:A006
Name:Doom
GM(s):Andre Kruppa
System:Cthulhu Invictus
s
l
o
t
fri sat sun
0123456789
Friday: 2PM
Gnaeus Antonius Tremulus has had dreams of fearsome portent and he has urgently received your band during the morning salutatio. There is heaviness to the chill air and a feeling of something impending like the calm before a storm. It is hard to imagine to what strange dark corner of the empire this odd mystery may lead. ENDS AT 6:30PM! [Immersive play with lighting, sound, and emphasis on role-playing! - with DarkPhoenixEvents.com]
Event Id:A007
Name:Kobolds Ate My Starship!
GM(s):Matthew Timmins
System:Kobolds Ate My Baby!
s
l
o
t
fri sat sun
0123456789
Saturday: 8PM
It's KAMB in Spaaace! Granted, you have no idea how you ended up on a spaceship or what in the name of Vor is going on, but at least there are still critters to chase and eat, shiny things to grab, and a big angry voice from the sky.
Event Id:A008
Name:A Long Walk Down a Short Corridor
GM(s):Matthew Timmins
System:Paranoia
s
l
o
t
fri sat sun
0123456789
Friday: 2PM
You've got tickets to a termination, and for once, it's not your own. You're going to watch noted traitor and enemy collaborator Herman-G fry. It's the event of the month cycle, and your seats are so close to the main event you'll be able to smell the smoking boots. What's that? A mission alert? You're being ordered to escort Herman-G to the termination booth? Well, what could possibly go wrong? Note: The following things could go wrong: * Failure to secure the prisoner * Alarming biological warfare * Unexploded nuclear devices * Exploding nuclear devices * Chemical leaks * Treasonous Troubleshooters * Villainous renegade High Programmers * The utter destruction of Alpha Complex * Missing the execution
Event Id:A009
Name:Escape from el dorado
GM(s):Joel Sussenberger
System:Dungeon World
s
l
o
t
fri sat sun
0123456789
Saturday: 2PM
You guys found the wounder of pirate safe havens except it wasn't what you thought it was in fact a pirate themed bar
Event Id:A010
Name:Amber Rage
GM(s):Joel Sussenberger
System:Dragon Age RPG
s
l
o
t
fri sat sun
0123456789
Friday: 2PM
the heroes survive a surprise attack on a village fair and must journey, in the aftermath of the attack, into the Korcari Wilds to find a key ingredient to the cure for the horrible disease that the attackers brought with them.
Event Id:P001
Name:Pick and Paint
GM(s):Carol Pandolph
System:Miniatures
s
l
o
t
fri sat sun
0123456789
Friday: 9AM
Friday: 2PM
Friday: 8PM
Saturday: 9AM
Saturday: 2PM
Saturday: 8PM
Tired of slaying virtual dragons and want a change of pace? Then look no further than here! Choose a mini from our selection and paint it up and take it home! The cost for all this fun is free! Don't forget, your dice roll better when your miniature is painted.
Event Id:P002
Name:Miniature Painting Contest
GM(s):Carol Pandolph
System:Miniatures
s
l
o
t
fri sat sun
0123456789
Friday: 9AM
Friday: 2PM
Friday: 8PM
Saturday: 9AM
Saturday: 2PM
Saturday: 8PM
Sunday: 9AM
Show us your skills and enter the 2017 OGC mini painting contest. Categories are Single hero (or villain), single monster, unit (must be a minimum of 3 models), conversion, and junior and con painted mini (a model that was painted entirely at our pick and paint table). Categories may be added based on entries received and a best in show will be awarded as well.
Event Id:PFS001
Name:Pathfinder & Starfinder Society
GM(s):Bill Tobin, Venture Captain and Organizer
System:Pathfinder RPG and Starfinder RPG
s
l
o
t
fri sat sun
0123456789
Friday: 9AM
Friday: 2PM
Friday: 8PM
Saturday: 9AM
Saturday: 2PM
Saturday: 8PM
Sunday: 9AM
Sunday: 2PM
Pathfinder Society Roleplaying Guild The Pathfinder Society Roleplaying Guild, part of Paizo's organized play programs, is a worldwide fantasy roleplaying campaign that puts you in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil. The campaign's home base is Absalom, the so-called City at the Center of the World, which stands astride the great Inner Sea on the mountain-capped Isle of Kortos. A Pathfinder's adventures range from exploring the dark alleys and political intrigues of Absalom to embarking on far-flung travels to the most interesting and exotic locales in the world of the Pathfinder Roleplaying Game. Play in the Pathfinder Society Roleplaying Guild organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of numerous scenarios set in a variety of exotic locations across Golarion. Starfinder Society Roleplaying Guild The Starfinder Society Roleplaying Guild is a worldwide science fantasy campaign that puts you in the role of an agent of the Starfinder Society. The gods have mysteriously spirited Golarion away to an unknown location and refuse to answer questions about it. In its place, the cultures of that world have evolved and spread throughout the solar system, especially to a vast space platform called Absalom Station. Gifted access to a hyperspace dimension by an ascended AI deity, the residents of the system suddenly find themselves with the ability to travel faster than light, and the race is on to explore and colonize potentially millions of worlds. But there are horrors out there in the darkness... Play in the Starfinder Society Roleplaying Guild is organized into Seasons, throughout which the actions and acheivements of you and your fellow Society agents create an ongoing storyline. Each season takes place across scenarios set in a variety of exotic locales across the world of Starfinder